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Hi Battlefield V Community,
First and foremost, it’s important to have a healthy dialog between our community and our development teams here at DICE. We’ve got that! We’re thankful for your persistence with being vocal through launch to help us identify and address game issues – please note we’re still hammering out a few improvements for some outstanding ones.
One of the more trending conversations since the game has released is around TTK (Time to Kill) and TTD (Time to Death). Both are closely intertwined with each other. Again, thanks to feedback from the majority of our community, we will be making some changes to our TTK/TTD damage models. The new changes directly impacts TTK across the game. This is to ensure a more even gameplay experience for all of our players. These changes will roll out globally across all servers starting on Wednesday, December 12th.
Please dive in and let us know how the changes feel. We will be providing a change list with their implementation tomorrow.
Alongside these changes, we are still working on elements related to TTD improvements including netcode, damage and health feedback, and much more.
We also recognize that a highly engaged portion of our community prefers the current damage model as it is. To account for this, we have set up a new server playlist called “Conquest Core”. This will be live tomorrow as well. Please use this new playlist when comparing the two models as your feedback on both is instrumental in helping us improve Battlefield V’s gameplay experience. Additionally, this new playlist will evolve over time and is the first step toward a traditional Battlefield “Hardcore” experience.
We thank you for your feedback as we continue to refine Battlefield V, and also thank you for your time as you test out the two damage models.
See you on the Battlefield!
The Teams at EA and DICE
Änderung der TTK/TTD - ab dem 12.12.18
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Zitat von Dice / EA
BATTLEFIELD V TTK CHANGE LIST
With the TTK changes, we are changing how much damage certain weapons deal to body parts. However, the damage of all weapons to the head remains unchanged and some weapons will not be affected by those changes or very little to limit balance inconsistencies.
In the table below, you can get an overview of what the body parts vs weapon damage multipliers will be when the TTK changes are active.
The value in (red, bold parenthesis) represents what this value was with the original TTK values.
HOW MANY BULLETS WILL I NEED TO KILL SOMEONE NOW?
In practice, the maximum damage is now lower for most weapons. This means that it will take on average one more bullet to kill with the weapons that are affected.
The distances at which you will need more bullets to kill will also be affected. Like the table above, here is how it changes now with the original TTK equivalent in (bold parenthesis).
Semi Auto Rifles:
- Gewehr 43, Selbstlader 1916: Drop to 4 Bullets To Kill around 39 m (never).
- Turner SMLE: Drops to 4 BTK around 28 m (50 m), 5 BTK around 68 m (never).
- Gewehr 1-5: Drops to 4 BTK around 13 m (30 m), 5 BTK around 44 m (50 m), 6 BTK around 63 m (never).
- M1 Carbine: Drops to 5 BTK around 39 m (50 m), 6 BTK around 63 m (never).
Assault Rifles:- Can no longer 4 hit kill with body shots only.
- Drop to 6 BTK around 21 m (50 m), 7 BTK around 53 m (never).
LMGs, MMGs:- Can no longer 4 hit kill with body shots only.
- Drop to 6 BTK around 21 m (50 m), 7 BTK around 57 m (never).
SMGs:- Can no longer 4 hit kill with body shots only.
- Drop to 6 BTK around 15 m (25 m), 7 BTK around 32 m (50 m), 8 BTK around 49 m (75 m), 9 BTK around 70 m (never).
- MP34 does not drop to 9 BTK at range.
Self-Loading Rifles:- Will now require one extra shot when hitting the lower body, arms or legs unless the other shot is a headshot.
Buckshot Shotguns:- Unchanged: Same damage.
Slug Shotguns:- Slightly adjusted: Will deal less damage when hitting lower body, arms or legs.
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OK geht auch mit einem Satz bzw. einem Link .... hab´s verstanden
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Ja, aber dann machen wir das Forum demnächst in Gänze überflüssig weil überhaupt kein Austausch mehr stattfindet.
Dann reicht ja auch ein Newsticker/Link-Ticker.LG
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Ich denke die Wahrheit liegt wie so häufig zwischen den beiden Extremen.
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Ich wollte mit meinem Post gar keinen versteckten Hinweis geben -- nur war bei Toxics Beitrag halt die Formatierung verlorengegangen (Fettdruck) und außerdem war es ohne Quellenangabe schwer, die Reaktion der 'BF Community' nachzuvollziehen.
Auf jeden Fall war das mal wieder von Dice sowas von daneben. Da sagt die GESAMTE Community (diesmal keine Übertreibung) "TTK ist OK, nur Netcode/TTD fixen bitte, aber TTK bitte auf jeden Fall so beibehalten". Und Dice schreibt selbst im ERSTEN SATZ ihres Statements: "First and foremost, it’s important to have a healthy dialog between our community and our development teams here at DICE." -- und was tun sie? Sie ändern die TTK und lassen den Netcode und damit die TTD so buggy, wie sie ist/sind.
Das, was die gesamte Community will, das wird in Zukunft 'Hardcore' und ist zumindest im Moment nur für Conquest verfügbar. What a dick move! Es hagelt nun natürlich viel Kritik und ich bin mal gespannt, ob Dice noch das Licht sieht oder -- entgegen den eigenen Aussagen -- auf die Meinung der Community *******.
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https://twitter.com/DRUNKKZ3/status/1073160605207576576
...hoffen wir mal, dass dabei etwas rauskommt.
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Servus,
Ich verstehe auch ehrlich gesagt nicht, wie man permanent an den falschen Stellreglern drehen kann.
Wirklich unverständlich...Grüße
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https://www.gamestar.de/artike…iben-wuetend,3338419.html
Soso... Premium schafft man ab, weil man keine 2 Klassengesellschaft möchte, aber bei der TTK führen wir dann 2 Listen... meine Güte... ich sag es ja immer wieder... habe den Zeitpunkt verpasst ab dem das Leben so kompliziert wurde.
LG
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Ab morgen ist erstmal alles wieder beim Alten: https://www.reddit.com/r/Battl…he_community_ttk_changes/
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na also, geht doch!